Current and past releases of pixelmon
#15822 by MrMasochism
31 Mar 2013 22:58
Pixelmon 2.2.1 now out! (viewtopic.php?f=6&t=3732)

Another little bug fix release coming out...


Fixes for various crashes when people quit when riding
Fix to stat calculation, was resulting in stats that were a little low
Fix to music file finding
Fix to entity getting a very wrong location (will now unload said entity automatically)
Fix to mounting offsets - now takes into account growth and level, upcoming database updates will slowly add correct offsets for different pokemon
Couple of move fixes
Further modification to bauxite gen, much lower amounts now.

Downloads are universal, one version works on both client and server (this holds true for both forge and Pixelmon)

Note: Remove your pixelmon.cfg when upgrading from a previous version

Help keep Pixelmon going and Donate!

Pixelmon 2.1.2 Install
Link 1 -
Link 2 -

Minecraft Forge:
Minecraft Forge and above

Also download the latest version of Pixelmon Resources

To install:
Vanilla Install:

MultiMC is a great launcher which allows you to have separate versions of minecraft on one system.
MultiMC Install:
Manual Instructions:
Install Forge -> Extract zip into .minecraft folder

Install Forge -> Extract zip into server folder
#15978 by darkrebel
01 Apr 2013 05:58
Thats great. Thank you.
However.. some more Pixelmons are needed i think..

And the wild Pixelmons should be stronger. Im stuck at lv. 49 Charizard and can get new Levelups without spending a big amount of time..

Maybe its possible to tell me how to do that but this not the right thread for tutorials.
#16200 by ZeeCount
01 Apr 2013 17:34
Easiest way is to use MultiMC, because then you can have separate installs for vanilla minecraft, pixelmon, and any other mods you want. To remove pixelmon you can just remove the files that pixelmon adds, this won't get rid of MCForge though.
#17650 by multimediyum
04 Apr 2013 21:55
Howdy, folks; I'm new to the boards here as I'm in need of some help.

I just today made my first go at using MultiMC to keep Pixelmon separate from a vanilla Minecraft in order to do multiplayer on a vanilla server without any sneaky surprises arising. As there aren't any decent Mac OS X video tutorials available, the Windows tutorials only get me so far, and I've encountered an error that I can't make heads nor tails of.

MultiMC Crash Report below...
------------- MultiMC Crash Report -------------
Date: 04-04-2013 18:53:19
Operating System: Mac OS X (Darwin 12.3.0 x86_64)
MultiMC Version: 4.3.0 jenkins-MultiMC4OSX-88
Minecraft Version: 1.5.1

------------------ Mod Lists -------------------
Jar Mods:

ModLoader Mods:
Version: 2.1.2
Filename: Pixelmon

----------------- Console Log ------------------
Instance folder is:

Instance started with command:
"/System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Commands/java" -Xdock:icon=icon.png -Xdock:name="MultiMC: Pixelmon" -Xms512m -Xmx1024m -jar MultiMCLauncher.jar "<username>" "<session ID>" "MultiMC: Pixelmon" "854x480" "Mojang"

Loading jars...
Loading URL: file:/Applications/
Loading URL: file:/Applications/
Loading URL: file:/Applications/
Loading URL: file:/Applications/
Loading natives...
Exception in thread "main" java.lang.NoClassDefFoundError: org/lwjgl/LWJGLException
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(
at java.lang.Class.getDeclaredFields(
at MultiMCLauncher.getMCPathField(
at MultiMCLauncher.main(
Caused by: java.lang.ClassNotFoundException: org.lwjgl.LWJGLException
at Method)
at java.lang.ClassLoader.loadClass(
at java.lang.ClassLoader.loadClass(
... 5 more

Minecraft exited with code 1.
Minecraft has crashed!

If y'all are able to decipher this and give me some guidance on repairing it, I'd really appreciate it. Thanks kindly.

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