Current and past releases of pixelmon
#15822 by MrMasochism 31 Mar 2013 22:58
Pixelmon 2.2.1 now out! (viewtopic.php?f=6&t=3732)




Another little bug fix release coming out...

Changelog:

Fixes for various crashes when people quit when riding
Fix to stat calculation, was resulting in stats that were a little low
Fix to music file finding
Fix to entity getting a very wrong location (will now unload said entity automatically)
Fix to mounting offsets - now takes into account growth and level, upcoming database updates will slowly add correct offsets for different pokemon
Couple of move fixes
Further modification to bauxite gen, much lower amounts now.


Downloads are universal, one version works on both client and server (this holds true for both forge and Pixelmon)

Note: Remove your pixelmon.cfg when upgrading from a previous version

Help keep Pixelmon going and Donate!
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DOWNLOADS
Pixelmon 2.1.2 Install
Link 1 - http://adf.ly/M1azg
Link 2 - http://adfoc.us/7513722818365

Minecraft Forge:
Minecraft Forge 7.7.0.604 and above
(files.minecraftforge.net)

Also download the latest version of Pixelmon Resources
Download

To install:
Vanilla Install:


MultiMC is a great launcher which allows you to have separate versions of minecraft on one system.
MultiMC Install:

Manual Instructions:
Client:
Install Forge -> Extract zip into .minecraft folder

Server:
Install Forge -> Extract zip into server folder
#15978 by darkrebel 01 Apr 2013 05:58
Thats great. Thank you.
However.. some more Pixelmons are needed i think..

And the wild Pixelmons should be stronger. Im stuck at lv. 49 Charizard and can get new Levelups without spending a big amount of time..

Maybe its possible to tell me how to do that but this not the right thread for tutorials.
#15999 by Scraftineer 01 Apr 2013 09:02
This is great! ^ ^ Thanks Mr. M, you're the best! I had a moment in the game were I had more bauxite or than I had coal/wood to smelt it XD
#16198 by Studz12 01 Apr 2013 17:29
I have a question, how do I revert back to regular vanilla Minecraft? Do I just take the zip file out of the mod folder, or do I also have to take out the database folder?
#16200 by ZeeCount 01 Apr 2013 17:34
Easiest way is to use MultiMC, because then you can have separate installs for vanilla minecraft, pixelmon, and any other mods you want. To remove pixelmon you can just remove the files that pixelmon adds, this won't get rid of MCForge though.

Online
#16616 by Studz12 02 Apr 2013 16:31
Thanks! :D
#16623 by Lookymon 02 Apr 2013 16:45
Loving it! How long do you think it'll be until we have another update with new pokemon in it? Are you going to wait until all of the gen 1 pokemon are done?
#16765 by jamomanjnr3 02 Apr 2013 23:20
the Pixelmon people and staff should try to make a better mod pack for Technic it really helps alot of people instead of downloading directly into minecraft
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#17082 by Rados 03 Apr 2013 17:10
We don't support any pack for technic and any pack that exists there is against our terms and rules

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#17650 by multimediyum 04 Apr 2013 21:55
Howdy, folks; I'm new to the boards here as I'm in need of some help.

I just today made my first go at using MultiMC to keep Pixelmon separate from a vanilla Minecraft in order to do multiplayer on a vanilla server without any sneaky surprises arising. As there aren't any decent Mac OS X video tutorials available, the Windows tutorials only get me so far, and I've encountered an error that I can't make heads nor tails of.

MultiMC Crash Report below...
Spoiler:
------------- MultiMC Crash Report -------------
Information:
Date: 04-04-2013 18:53:19
Operating System: Mac OS X (Darwin 12.3.0 x86_64)
MultiMC Version: 4.3.0 jenkins-MultiMC4OSX-88
Minecraft Version: 1.5.1

------------------ Mod Lists -------------------
Jar Mods:
minecraftforge-universal-1.5.1-7.7.0.604.zip
Version: 7.7.0.604
Filename: minecraftforge-universal-1.5.1-7.7.0.604.zip


ModLoader Mods:
Pixelmon 2.1.2.zip
Version: 2.1.2
Filename: Pixelmon 2.1.2.zip



----------------- Console Log ------------------
Instance folder is:
/Applications/MultiMC.app/Contents/Resources/instances/Pixelmon/minecraft/

Instance started with command:
"/System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Commands/java" -Xdock:icon=icon.png -Xdock:name="MultiMC: Pixelmon" -Xms512m -Xmx1024m -jar MultiMCLauncher.jar "<username>" "<session ID>" "MultiMC: Pixelmon" "854x480" "Mojang"

Loading jars...
Loading URL: file:/Applications/MultiMC.app/Contents/Resources/instances/Pixelmon/minecraft/bin/minecraft.jar
Loading URL: file:/Applications/MultiMC.app/Contents/Resources/instances/Pixelmon/minecraft/bin/lwjgl.jar
Loading URL: file:/Applications/MultiMC.app/Contents/Resources/instances/Pixelmon/minecraft/bin/lwjgl_util.jar
Loading URL: file:/Applications/MultiMC.app/Contents/Resources/instances/Pixelmon/minecraft/bin/jinput.jar
Loading natives...
Exception in thread "main" java.lang.NoClassDefFoundError: org/lwjgl/LWJGLException
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Class.java:2300)
at java.lang.Class.getDeclaredFields(Class.java:1745)
at MultiMCLauncher.getMCPathField(MultiMCLauncher.java:312)
at MultiMCLauncher.main(MultiMCLauncher.java:159)
Caused by: java.lang.ClassNotFoundException: org.lwjgl.LWJGLException
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 5 more


Minecraft exited with code 1.
Minecraft has crashed!

If y'all are able to decipher this and give me some guidance on repairing it, I'd really appreciate it. Thanks kindly.

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