SPG wrote:I like the way you think
MrMasochism wrote:Beta Version 1.9
Lots of other fixes
TM's added into creative menu, no way to get them into survival just yet.
Memory Improvements for SMP
Fixed Spawning problems (no land spawns and heaps of trainers)
Further reduction to memory usage with less lag this time too
Fixed Diglett crash
Pokemon should not take damage from being caught in blocks
Fix to a server crash on spawning
Updated for 1.4.4
Reduced memory consumption (may slow down initial world load times a bit)
Fixed yawn server bug
Fixed waiting at mojang screen
Pokechecker now is consistently bright on all screens and has a fixed move description box
Slowbro/poke textures may not load on all machines
- Battle Gui
comes with new fully built bag system, move picking, pokemon swapping, chat replacement and lots more.
- Extended Inventory (Survival and Creative)
New way of accessing pokemon data and held items. Drop items onto held item slots to equip them and right click on a pokemon to access the
new summary screens
- Summary Screen (Pokechecker replacement)
Now showing much more detail about a pokemon's stats, attacks and happiness. Also allows re-arranging of moves, renaming and levelling disabling
NEW: 16 new pokemon:
Alakazam, Chancey, Dragonite, Golem, Farfetchd, Kadabra, Kingler, Meowth, Piloswine, Poliwag, Rapidash, Slowbro, Slowpoke, Spearow, Tangela, Venomoth, Venonat
NEW: 2 re-done models: Ivysaur, Oddish
NEW: Heaps of battling enhancements and fixes to go along with the new battling gui.
NEW: Level up screen showing stat increases
NEW: More trainers
NEW: More poke balls
NEW: Heaps of badges
NEW: Heaps more moves coded
NEW: Re-worked capture algorithm's to provide an experience closer to the games
FIX: Aggressive pokemon battle initiation has more checks for illegal battle starting
FIX: Large bunch of crash bugs
FIX: rendering of screens that in the past were changed when raining or held item changed are now fixed
FIX: apricorn's can now be placed
FIX: improved generation of firestone and leafstones
FIX: apricorn's can now only be placed on the top of blocks
FIX: a series of different infinite battle loop bugs
FIX: crash when accessing pc with null pokemon (one caught from trainer, will now be deleted if encountered)
Dull Stats screen when not holding an item in the Pokechecker GUI's
Slowbro/poke textures may not load on
FIX: No more infinite pokeballs in battle
FIX: Swinub's texture has been fixed
-Reworked wartortle model
-Trainers can now be spawned by the same spawn command as for pokemon
-Freeze command for taking screenshots/vids
-Swinub,Dodrio (wasn't actually in 1.7.5)
-Primeape now looks alright
-2 Fixes to pokeballs being used in battle crashing a server
Riding disabled due to it causing servers to crash
-Friendship System (Umbreon will evolve with it)!
-Hammer and anvil crafting system for pokeballs!
-Pokeballs now work in battle!
-More Pokeballs: Heavy Ball, Level Ball, Love Ball, Moon Ball and Friend Ball
(all are craftable but their recipes are secrets - all disc recipes follow the same pattern though, 3 buried in a row)
-New Pokemon: Doduo, Vileplume
-Gastly and Haunter reworked, new texture and particles
-Riding is half there. You can ride and move horizontally but jumping and flying not in yet.
-Chance for pokeballs that miss to break apart on hitting the ground
-PC will no longer appear black to some people
-Pokedex doesn't crash on selecting a pokemon that isn't in game
-Evolution stone ore should now spawn in the right places
-All the crash bugs relating to inventory manipulation should be fixed
-Red pokemon bug
-Master balls always catch
-Fire Stone Generation added in
-Changed Water stone drops to shards
-2 more pokemon: Kabuto and Kabutops
-optional scaling in Config file for pokemon
-could not load move bug fixed
-internal server error's (for the most part) are gone
-throwable pokeballs in battle
-Added Nether support!
-Added particle effects back in. This is for gastly, diglett/dugtrio and weezing/koffing. Please test this in smp
-Added milking back in for miltank and camerupt, try empty buckets on them
-Added new "/spawn Pokemon s" command to spawn a shiny of that species
-Fixed a few more bugs
-More item tweaks. Believe new potions/status healers/ethers can be used outside of battle.
-New PC recipe added (no more dirty PC's):
D P D
D L D
D R D
-P glass pane
-L redstone lamp
- Full entity rewrite, pixelmon now takes a total of 3 entity ids, forever banishing the looming shadow of minecraft's hidden entity id limit.
- SMP much improved! Following the entity rewrite, smp is now running much better and should give an equivalent experience as playing solo but with the added bonus of being able to battle friends!
- A Bunch more pokemon, I believe the total is now up to 86! These include lapras and scyther among others
- Trainers re-implemented! Trainer code was rewritten a la pokemon to use 1 entity and have been re-enabled for some more challenging and provoking competition
- Potions/Elixers etc. Rodel has opened up his account with the addition of a bunch more potions, elixers and status ailment healing items for use in and out of battle
- New capture animation (worth checking it out)
- More pokemon animations (my personal favourites are magnemite and magneton)
- More fixes than i could possibly write here...
-Re-added evolution stone ore
-New spawning variables in pixelmon.cfg
-Lots of battle fixes
-Fixed crash bug on sending out pokemon when none in party
-Fix to arbok's texture
-Mew has an incredible animation
-Stopped all keybindings firing twice
-Pokemon now spawn in the middle of the block they are sent out to
-Arcanine's model is fixed and has new animation
-Updated for forge 126.96.36.199
-Pokemon's health bars now update
-The pixelmon experience brought to minecraft 1.3.2
-Spawning system re-worked, now more efficient and smoother than custom spawner plus better coverage than Minecraft spawner
-Particle effects for some pokemon
-Lots more animations
-8 more pokemon
-Database now updates itself and downloads from our master copy on our servers
-Huge numbers of PC fixes/tweaks/performance updates
-Bounding boxes fixed for all pokemon
-Lots and lots of other fixes for texture glitches/model issues/battling bugs etc
-Thrown Pokemon land at your feet
FIX: Fixed order being kept in overlay in smp
FIX: PC now working again in smp
FIX: XP is now gained in battles with wild pokemon again
FIX: XP is displayed correctly in the pokechecker
NEW: New items for deploying server and pc blocks
FIX: pc and healer blocks removed from creative inventory
FIX: pokemon can replace moves on learning when the moveList is full
NEW: Lots more animations:
Charizard, Seaking, Voltorb, Electrode, diglett, dugtrio, vibrava, ninetales, shellder, magnemite
UPDATED: Geodude model
UPDATED: Krabby animation
FIX: Removed lighting effect from charmander line till code working right
FIX: Damage and healing is now reflected in the sidebar in both ssp and smp
FIX: Pokemon sent out in snow no longer spawn on top of you
CHANGE: Increased speed of pokeballs
FIX: Different types of Pokeballs now render right in smp
FIX: Healing machine not always working - couldn't send out afterwards
FIX: Can now retrieve pokemon after fllee via roar
FIX: Bug catcher no longer causes a crash
NEW: Sounds added (for only 2 pokemon as a test case, bulbasaur and squirtle)
Version 1.5.3 HotFix
- Fixed a couple of crash bugs in smp
Version 1.5.2 HotFix
- Moved to FORGE 188.8.131.52 - this gets rid of the "a mod you are using is out of date" message
- A few more animations/fixed animations (gloom and mankey)
- Fixed up capitilization of some image files (was causing crash on mac version)
- Brand new models for pc and healer
- Krabby added!
- New animations for some pokemon
- A awesome new feature (which you'll have to find out, don't worry, it's obvious)
- Fixed a couple of issues with super effectiveness
- Fixed a few rendering issues with gloom and vaporeon
- Fixed an issue where recalling pokemon wouldn't work after a battle
- Fixed a few issues with the bug trainer
- A few other bits and pieces
-22 more pokemon since 1.3
-Lots more animations
-Evolution stones (thunder, water, leaf)
-New capturing system
-Many, many bug fixes and tweaks
- Pokemon PC.
- NPC trainers (who can be battled).
- pp system
- thunderstones and leafstones
-A config file has been added to change the ids as well as the spawn limits for the pokemon for older computers.
-Zubats wings have been corrected, however they no longer have any animation.
-Charamnder and Charmeleon have been repaired.
-Water pokemon no longer cause crashing.
-Many models still have not yet been fixed.
Dev Build 1.2.4
Butterfree, Metapod, Omanyte, Omastar, Horsea, Jolteon, Gyarados, Pidgey, Pideotto, Pidgeot, and Dugtrio.
-Healer now up and working again
-Water pokemon can now be caught and battled
-Animations added to Zubat, Butterfree, and Magikarp.
-More moves and special effects added.
-Pokemon now level up properly.
-All pokemon interaction bugs are fixed [aside from the one listed below].
-Geodudes model is no longer a rocky texture stretched over a villager model.
-Trapinch now has a face.
-Zubats wings are now both on its left side
-Charmander and Charmeleon have messed up textures now
-Crashes often happen while in water near water pokemon.
-Mew has seemingly desiappeared from the game, however, it still has a PokeDex entry.
Dev Build 1.2.3
-Pokemon added; Mew.
-All moves lot bugs fixed.
-Pokemon inventory bugs fixed.
-Sleeping now heals pokemon.
-Pokedex list fixed.
-Pokemon models still not fixed.
-Magikarp still causes crashing.
-Mew now causes crashing.
-No PC to access the extra pokemon sent to your computer.
-Test recipes are still in.
-When a pokemon gains a level, it will be reverted back to the previous level upon recalling it.
-Pokemon level gain seems random and possibly world dependant.
-Optifine will cause the pokemon inventory screen to be invisible but still usable.
Dev Build 1.2.2
-Pokemon added; Snorlax, Caterpie, and Venasaur.
-Pokemon now have their own inventory.
-Mankey no longer crash the game.
-Player pokemon can no longer attack each other.
-Charizard and Blastoise now have proper textures.
-Pokemon no longer skip moves on level up.
-Oddish now move.
-Several models are still messed up.
-Zubat is now missing a leg.
-Geodude looks like a villager with a rocky texture stretched over it.
-Magnemite is floating above where it should be in the pokedex.
-Gastly is off-center in the pokedex and appears smaller than it should be.
-All types of pokeballs default into a regular pokeball after colliding with something [this does not effect their catch rate when first thrown however].
-Pokedex list goes far past where it should be, making the scroll bar almost useless for navigation
-Several bugs with the new inventory;
-Pokemon will sometimes disappear [usually when the game gets paused], and this causes other pokemon to become incapable of occupying the same slot they're on, presumably because it still registers them as being there.
-Whenever this happens, it also seems to lock you from selecting pokemon in the lower squares of the pokemon inventory, mostly likely because the game is also registering the pokemon that's disappeared as not being there, forcing your party up, without forcing the pokemon up along with it.
-Alongside and caused by this, new pokemon caught can occupy the same slot as older pokemon, randomizing which pokemon are sent out.
-They can also be forced a square below the inventory.
-Attempting to send out a pokemon from a blank slot will output the You retrieved x message, x being a random pokemon.
-Sleeping no longer heals pokemon, and healing tables are no longer useable, which makes reviving pokemon impossible.
-Moveslot bug is slightly less annoying but still there
- rather than the previous method, replacing a move now replaces all moves below and including the slot you chose.
Dev Build 1.2.1
-Pokemon added; Mankey, Oddish, Jigglypuff, Wigglytuff, Geodude, Charizard, Wartortle, Blastoise, Trapinch, Vulpix, Ninetales, Psyduck, Voltorb, Miltank, Magnemite, and Magikarp.
-Healing Table added.
-Sleeping in a bed will heal all pokemon in your inventory
-The starter screen is no longer an infinite loop.
-Rare Candies are no longer infinite.
-Attacking pokemon in the midst of battle no longer crashes the game.
-Dropping the last item in your inventory will cause the starter screen to pop up again [however, dropping your last item from the inventory gui will not do this].
-Mankeys are uncatchable and cause a crash when attacked by your pokemon.
-Accidentally sending out one of your own pokemon against another of your own will cause a crash.
-Eevee, Trapinch, Jigglypuff, Wigglytuff, Ivysaur, and Voltorb have messed up models.
-Additionally, Blastoise, Charizard and Wigglytuff have no textures.
-Zubat are missing a fang and will continuously float higher and higher as they are hit without ever coming back down.
-Oddish and Zubat will not move no matter the circumstance [besides Zubat floating upwards when hit].
-Healing Table does not heal properly.
-Replacing moves on a pokemon is extremely glitchy.
-The top and bottom move cannot be replaced.
-Replacing a move in the second moveslot will cause it to replace all the moves with that one. Afterwards, replacing any move anywhere will replace all of them.
-Replacing a move in the third slot will replace the moves above and below it as well.
-Flying/floating pokemon have their hitboxes on the ground instead of on their model.
-Leveling up a pokemon will increase its max hp, but it's current hp will not go up with it.
-Pokeballs won't update with the evolution of a pokemon until you call them back.
-Pokedex currently only shows Bulbasaur.
-Massive lag spikes due to pokemon spawning.
-Health bars on pokeballs are inaccurate.
-Fainting message for wild pokemon will display even if they were not engaged in battle.
-Magikarp are always injured.
-Pokemon will sometimes turn invisible.
-Throwing a pokeball into the air repeatedly will duplicate the pokemon stored inside.
-Magikarp are uncatchable and cannot be battled.
-Caught pokemon are all reset to level 5.
-Pokemon will sometimes skip a move when leveling up.
-Pokemon added; Wartorle, Abra, Diglett, Ivysaur, Charmeleon, Zubat, Gastly, Rattata, and Eevee.
-Coal Dust added.
-All types of Pokeballs now stack.
-Attack Gui added.
-Pokemon now grow in size as their leveled up.
-Pokeballs will not be thrown anymore, instead throwing a replica that sends out the pokemon in the spot it lands.
-Squirtle and Charmander now have moving animations.
-Recalling Squirtle now displays the correct message.
-A single Rare Candy is no longer infinite use.
-Starter selection screen will continuously pop up when starting a new world, forcing you to exit the client and causing the pokemon gained to become errored.
-If you play on offline mode, pokemon caught with pokeballs will disappear.
-Logging out of Minecraft will cause all caught pokemon currently in pokeballs to error. Pokeballs can however be cleared and used again.
-The pokemons hitbox does not grow with them.
-If you attack a pokemon in the middle of a battle, the game will crash.
-Pokemon added; Bulbasaur, Charmander, and Squirtle.
-Items added; Pokeball, Great Ball, Ultra Ball, Master Ball, Potion, PokeChecker, and Rare Candies.
-Pokemon are attracted to Rare Candies.
-Pokeballs can be used multiple times without breaking, almost guaranteeing capture.
-A single Rare Candy can be used infinitely, but a stack of them will deplete until there is one left.
-Calling back Squirtle will give the message "You caught a wild Squirtle"
-Squirtle and Charmander have no movement animations.
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